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Chatting away with Paul O'Connor We didn't plan it, it just happened. I got chatting
with "Paul O'Connor" "Elum" and "Abe
Babe!" After talking about Websites, and just being plain stupid.
WE got talking about MO!! Abe
Babe: I think I asked most of my questions when I was over there!!! :o) Elum:
oh man…umm…my question is going to be about Elum… Elum:
Can you tell us about Elum in Munches Oddysee? Elum:
Please kind sir Elum:
:o) Paul:
What do you want to know? Elum:
Anything you can tell me about Elum…in MO Big
Slig: What will the game be like. Will it have levels??? Big
Slig: Or will it be like you do everything in the land??? Paul:
O.K, the level question first. Paul:
Yes it will have levels. Big
Slig: O.K Paul:
I can’t say how many just yet. Big
Slig: What will they be like? Paul:
They are structured into indoor and outdoor areas with some being a mix of both.
Big
Slig: cool! Abe
Babe: I really can’t think of
anything because I was at OWI so recently!!! Elum:
I hope we will see Paramonia and Scrabania again. Paul:
Indoor and outdoor areas require slightly different means of assembly. Big
Slig: Oh. Elum:
Abe Babe! Ask him about Elum!! I only have one question, I have about a million! Paul:
I don’t know if you’ll specifically see Paramonia and Scrabania, but
you’ll definatley see Scrabs and Paramites again. Elum:
oh. Paul:
We had a Paramite running in the game just the other day. Big
Slig: Cool! Abe
Babe: That would have been awesome! Big
Slig: Will the game be hard or will it be the same as the last game??? Paul:
The biggest difference between indoor and outdoor play is the camera system we
use. It’s more structured inside, and more free form outside. Big
Slig: Thanks! Sounds interesting. Abe
Babe: Actually… I have one question…. In the first 2 games, Scrabs are
territorial, yet in the MO videos we have seen them in heards… why does this occur?? Paul:
Difficulty: We want to make a game that everyone can play…we’re sensitive to
the face that so many people found our previous games to hard. So we’re trying
to make MO’s controls as easy as possible. The game its self still should be a
challenge. Big
Slig: Good question Abe Babe Paul:
Scrab question: The Scrabs you saw in previous games were “Alfa Scrabs”.
Basically no pack can have more than one “Alfa Scrab” as you have seen what happens
when “Alfa Scrabs” get together. But “Alfa Scrabs” can lead lesser packs
of Alfa Scrabs. Which is why you see them in heards. Big
Slig: Don’t get you. Paul:
Let me try again. Paul:
there are 2 types of Scrabs… Abe
Babe: Thankyou Paul, I have always wondered that. Paul:
Alfa Scrabs, which you have seen in previous games, are territorial, and will
fight each other to death. Big
Slig: So do the other Scrabs, like each other??? Paul:
“Lesser” Scrabs aren’t so territorial and live in Packs. Abe
Babe: Kind of like the leader of a Lion Pack, but just more fierce. Elum:
(I think I am about to pass out, my chest hurts real bad! I can’t believe
I’m talking to someone from Oddworld Inhabitants!!!!!) Big
Slig: Nice way to describe it Abe Babe??? Paul:
Individual Alfa Scrabs take command of packs. The more powerful the Alfa Scrab,
the bigger the pack. Big
Slig: Cool! Elum:
Sounds awesome… Paul:
Yes, basically like a pride of lions. It’s
also linked into Scrab re-production… Big
Slig: O.K Paul:
Maybe think of it as s single bull and a heard of cows… Big
Slig: O.K I get it now…. Paul:
O.K an Elum question and then I’ve got to go… Elum:
anyways, back to Elum :o) Elum:
oh Paul:
Kristen, if you want to take a transcript of this stuff for your website, it’s
fine by me. Elum:
ummm… My mind is still being blown away from just being here with you. Oh!
Will you still use Elum bells in MO? And will you get to keep him in longer? Elum:
Sorry, that’s 2 questions…. Just pretend its 1 LOL Paul:
We're still
working on the specific means of summoning Elum. Bells are a possibility. Abe Babe: Thankyou Paul… I will do. Paul: I suspect you’ll be able to keep Elum longer. In the previous games, we were up against memory restrictions that required we use Elum in very limited circumstances. Elum:
Ohh Paul:
… that’s why you’ve never seen Elum on screens with more than Abe and a
Slig. More characters just wouldn’t fit. Elum:
Oh Elum:
Well, I have one more thing to say. Paul:
On our new platform, there will be room for more characters, so we won’t have
to restrict Elum to just a few areas as before. Paul:
O.K, one more thing… Elum:
It would be cool, if you could summon Elum from anywhere on land. Elum:
WILL YOU GUYS ADD MORE STUFF TO YOUR ELUM PAGE???? Elum:
Please? Paul:
Elum has fans here in OW… I’m sure we’ll put more stuff as it comes available. Elum:
O.K Thanks for answering my questions. Paul:
We still have to be careful where we let you have Elum, as we don’t want the
player to be able to jump into places that break the game or invalidate puzzles. Elum:
I hope we can talk again soon! Elum:
Oh yeah..that’s true… Paul:
I have designed one outside area that depends heavily upon Elum, and I suspect
we’ll do more. Paul:
Keep an eye on this site… Paul:
and now back to Munch. My Mudokons aren’t following me the way they
should…have to check their brains… Paul:
Farewell Elum. Paul:
Seeya Kristen. Keep up the great work on the site. Elum:
Bye Paul! Big
Slig: Are you going now Paul? Paul:
Nice to meet you, Big Slig. Great Start on your site, keep it going. Abe
Babe: Good bye Paul…many thanks again!!! Paul:
Yeah, gotta go back to work on MO!! Paul:
No problem, this was fun! Paul:
Merry Christmas and a Happy New year. Keep it Odd and all that!! Elum:
WE LOVE ALL OF YOU AT ODDWORLD INHABITANTS!!!!! Abe
Babe: Me too… work calls!!! Big
Slig: See you!! Miss you all ready. Abe
Babe: See you! Elum:
He’s gone… |
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